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Participation in the Game Making Community

Well, it's also below every post you make, so it's like 'Look at that guy! He has 2000 makerscore, he must know what he's talking about!'

Participation in the Game Making Community

Plus, it would disincentive people who haven't reviewed from reviewing.

Anyone want to start a one-month two-person colloboration project?

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EDIT: I didn't hear any interest, so I'm no longer looking for this at the moment.
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So, I have some free time right now, and I've been wanting to make a game. However, my skillset is somewhat specialized/limited, and I work better if I'm working with other people for a deadline.

So I figure if anyone has a good deal of free time for a month, is interested, and skilled at things I'm not, we could do something together.

The only proof of my work so far is a couple of puzzles - one in Befuddle Quest, and one in Befuddle Quest 3.

Skill list:
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Dialogue/Character Design/Character Development - This is probably my strongest point. I've done a lot of text-based roleplaying as various characters, and I feel pretty confident about it.

Spelling/Editing - Pretty good at this sort of thing, I don't know the exacts of semi-colons and the like, but I can usually tell misspelled words, bad punctuation, and the like.

Story/Gameplay Integration - I can figure out story from gameplay, or gameplay from story, pretty well.

Minigame/puzzle design - I've studied game design a good deal, and making minigames/puzzles/etc isn't too hard for me.

Kinda Skills
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Plot - I think I can make compelling short-term plots based on character motivation and the like, but I lack the ability to string it together in a normal way. If I was writing plot on this, I'd highly lean towards a multiple-connected-short-story sort of thing.

Programming - I can kinda program

Music/Sound Finding - I can find stuff that pretty much works.

Battle Design - Battle Design is something I don't understand entirely yet, but I think I could get my head around it with effort. It's something I really want to learn, though, so I don't mind doing it.

Skills I lack
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Graphic Finding - I would probably just default to some sort of RTP if it was left to me, I'm not a very visual thinker.

Graphic Design

Map Design - It takes me hours to make a map reach mediocrity.

Music/Sound Creation

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If you're interested in making a game together, please send me a list of your skills and what sort of game(s) you'd be interested in doing via PM, or better yet, contact me on #rpgmaker.net so we can talk more freely.

My most recent idea revolves around a piece of god or something as the main character, capturing souls that died in a war that created the god. It would see their most important moments as it returns them to the afterlife, being able to absorb them or use them as party members afterwards. Kinda stealing the Valkyrie Profile setup except all their stories would be interrelated rather than one-shots.

But I'm really open to other ideas too.

Oversexualization of Females in Games

Oh, I agree that there's differences, totally.

But: if you don't know much about a gender acts, and you must include it in a game, you're better off writing it as something you do know, since women and men are usually closer to acting like each other than they are to acting like stereotypes of their gender.

In other words...

Pretending men and women are the same is useful when you lack sufficient data, although gaining more data is probably a better idea.

Oversexualization of Females in Games

No, disagreeing with 'pretending men and women are exactly alike is more ignorant and sexist than portraying one better than the other.'.

Should have just quoted the second sentence there for clarity.

Oversexualization of Females in Games

post=100029
Women and men share different cultures which in turn influence language, manner of speech, mannerisms, and actions.

Pretending men and women are exactly alike is more ignorant and sexist than portraying one better than the other.


I disagree.

In my experience, gender isn't the biggest factor in how people act, although it is often a decent chunk of it.

If you don't think you have a solid grasp on how a gender/race/class/etc generally acts in RL, though, it's probably better to assume like they act like anyone else, because, say, a very masculine-seeming woman you base off of your knowledge of men is likely going to be more interesting and more realistic than a stereotype of women you have.

Halloween is fast approaching

Collaborative is my favorite kind of game-making.

How many people read Game Blogs?

I read game blogs when I play a game, usually.

I comment when I have something to say.

Participation in the Game Making Community

post=99597
Unless makerscore can be cashed in for money and or porn prizes, I don't see that having an impact at all.


This is the second time this has been mentioned, so: In a world where money/prizes are made through makerscore/reviewing/etc, the ones to get the money/prizes will often be the ones who best understand how to manipulate the system.

Additionally, this will skew reviewing/making games/etc in whatever is most rewarded, and thus make people think of other games as 'inefficient' to some degree. Not to mention the amount of drama that will probably ensue, as the community becomes more competitive, argues over which tactics in the metagame are acceptable, etc.

I'd advise against it.

Participation in the Game Making Community

Some people have fun through complaining.